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Community showcase, Q&A and Spawner setup for dummies

NobraN

Tayfun MUTLU
Staff member
Administrator
SCUM Player
Joined
30 June 2018
Messages
207
Points
18
Location
Norway
Website
www.tayfunmutlu.com.tr
Hello everyone happy Thursday! No patch today, yeah I know you are disappointed but we have some big changes that we are working on that require a lot of work and everyone is working on that, so bear with us here. When this will drop, unfortunately we can't tell you yet as it is still early. If you have complaints feel free to leave them in the comments below to give me the material for the next Q&A. Another announcement if you haven't seen it, we made a thread in the forums where you guys can show us how you experience the game as in what features you expect and can't wait for first. So check that out here.

Alright let's get to it:




Smokey the bear would like to know your location.


Gas guzzlers 3 confirmed?


Felt cute, might kill you later idk.


Russian roulette received some interesting DLCs


Close that window son! Don't you know that draft is the greatest killer of them all?


What are you buying?


This BEARly a scratch.(My one per list)


"I'm a poet not a fighter comrade"


Just looking at this picture makes you feel relaxed.


This looks like every Balkan Tractor selling add I ever seen.



Alright time for some Q&A:


  • We never made that promise, you took it that way. We said there won't be patches on Friday anymore so in case that something slips through the cracks or is not very well received we still have a day to hotfix it so you guys don't have a broken update over the weekend.


  • A known physics issue mixed with a little lag. We are working on resolving this issue, sorry for the inconvenience.


  • For the past 2-3 months yes, thanks for catching up


  • This is written under notes that have this at the end of them, all Im going to say.



  • Thanks for your support, yeah known issue and we are working on it, and don't worry the inventory guy had to kneel on corn for only 2h.


  • That is what we are trying to do. Every day there are at least 5 items you guys suggest that we take and discuss about adding or not.


  • Unfortunately currently not possible. We would like to see them too but the servers are strained as they are right now. So more optimization is required before we add such an undertaking.




  1. Thanks for the reports will take a look at that
  2. Answer is written above
  3. We are still tweaking those and are looking into the feedback what is good to most of you
  4. Yes you didn't puke, check lower.


  5. These are known issues that are a bit harder to tackle but we are working on them. Cheers for the reports


  • Check your deficiencies.


  • There is a known issue with that where for an example you need 10 rope and you have one item that is 1/40 and one that is 20/40 it checks the lesser value first and deems it not enough. Drop the 1/40 and remove it from vicinity and it should work.



So there have been some reports that some of the spawning parameters for private servers were not explained properly. So here they are as simple as we can write them, if you still can't figure out after this, ask your dad. All of the values written here are default settings. So when you change them from an ex. from 1 to 10 or 0.1 they change in comparison what they are.

MaxAllowedAnimalsInWorld=40
  • Sets the maximum amount of animals that are allowed in the world at the same time


MaxAllowedBirdsInworld=15
  • Sets the maximum amount of animals that are allowed in the world at the same time(yeah birds are not animals didn't you know)

MaxAllowedZombiesInWorld=64
  • Sets the maximum amount of puppets that are allowed in the world at the same time

MaxAllowedWildPawnsInWorld=64
  • Sets how many puppets can spawn in the wilderness at the server at the same time

MaxAllowedExteriorPawnsInWorld=64
  • Sets how many puppets can spawn in the exterior at the server at the same time

MaxAllowedInteriorPawnsInWorld=64
  • Sets how many puppets can spawn in the interior at the server at the same time

So to clarify, setting the first parameter MaxAllowedZombiesInWorld sets how many puppets can be on the server overall at the same time. The other 3 shows how many are possible in their respective areas. So for an example you put that 64 puppets are allowed on the server and the other 3 parameters are set to 32 each. If all players online are in the wilderness only 32 puppets will spawn and the rest of them won't spawn.


MaxAllowedSentriesInWorld=-1
  • Sets the maximum amount of Sentries present at the server. -1 means all sentry spawners are active.

MaxAllowedDronesInWorld=15
  • Sets the maximum amount of Drones present at the server.

MaxAllowedVehiclesInWorld=64
  • Sets the maximum amount of Vehicles present at the server.

ExteriorPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the exterior at once

InteriorPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the interior at once

WildPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the wilderness at once

ExteriorPawnSpawningCheckTimeInSeconds=0.0
  • Sets the how often in seconds can a new puppet be spawned in the exterior around the player if available

InteriorPawnSpawningCheckTimeInSeconds=0.0
  • Sets the how often in seconds can a new puppet be spawned in the interior around the player if available

WildPawnSpawningCheckTimeInSeconds=600.0
  • Sets the how often in seconds can a new puppet be spawned in the wilderness around the player if available

ExteriorPawnSpawningProbability=30.0
  • Determines the probability to spawn exterior puppet in percentages

InteriorPawnSpawningProbability=10.0
  • Determines the probability to spawn interior puppet in percentages

ExteriorSpawnerGroupCooldownTime=1800.0
  • Sets the amount of time in seconds that have to pass in single POI exterior spawners before another puppet can be spawned.

InteriorSpawnerGroupCooldownTime=900.0
  • Sets the amount of time in seconds that have to pass in single POI interiors spawners before another puppet can be spawned.

Now comes the question which takes priority? That would be Group cooldown time. For an example you set check time in seconds every 5 seconds but you put groupcooldown time 60 seconds. After the first puppet spawns and is eliminated another one want spawn in the next 60 seconds if the player does not move since that spawner has been used.

Hope everything is clear now.

Talk to you soon,

"Surprisingly useful this time" Beda

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