What's new
Welcome

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

  • If you're a Streamer , you can join our Streamer group and share your stream in our Stream Box. Click here to more information.

Patch Notes 0.1.25.11684

NobraN

Tayfun MUTLU
Staff member
Administrator
SCUM Player
Joined
30 June 2018
Messages
168
Likes
8
Points
18
Location
Norway
Website
www.tayfunmutlu.com.tr
#1

Here we are with a new patch, more bug fixes, QoL changes and some extras!

So let's start with some new things that we added.

Server optimizations

  • So we looked into lag, as no one likes lag. And we did something awesome, items that repeated a lot on the island (doors etc..) we found a way how to lower servers awareness of those items, and we gained a massive boost, up to 5x faster. Down bellow you can check out how the whole process went.

  • Also we deployed a new master server and that means faster server list browsing!





    New weapons!
    • M1891

      We added a new family member to the rifles in SCUM. The M1891, a five-shot, bolt-action rifle. It uses the 7.62x54mmR cartridge, and it can be found in military areas.
    • Eder 22

      Eder 22 is a new gun that uses 9×19mm Parabellum cartridge, and you need to find a magazine if you don't want to feed the bullets 1 by 1. It can be found all around the island, but the best locations to find it are around military and police areas.

  • Fortify in the name of God.
    • The continental church can be fortified from now on.


  • Feed me more!
    • As cooking is being reworked, we will need to rework some other stuff as well, for starters how our fire system works. We added a new mechanic where you can add materials to your fire so it doesn't go out. It looks something like this:
    • Keep in mind that there is a cap on how long the fire burns. The one in the picture burns up to 120 minutes, and different materials add more or less time, from just a few seconds up to 60 minutes. The cap can not be pushed over. If the fire has been burning for 10 minutes and you add a material that can add 60 minutes of fuel, you will only gain 10 minutes from that material. Here is a list of items that you can use:
      • Paper - 10s

      • Rag stripes - 15s

      • Tinder - 30s

      • Gun powder - 30s

      • Rags - 30s

      • Improvised rope - 60s

      • Tree bark rope - 60s

      • Short wooden stick - 1:30min

      • Rope - 2min

      • Long wooden stick - 5min

      • Kitchen board - 10min

      • Small wooden log - 30min

      • Wooden plank - 60min
    • If you use an item that has uses, all uses will be depleted and the item will be destroyed

    • In the future we want the fire to have a visual indicator of how long it's burning by changing the fire intensity. If the fire has just recently been lit, it's going to be big and roaring, and if it's almost burned up, you'll see a tiny flame. Those states will also impact cooking in the future.


  • Bug fixes
    • Fixed a bug where fame wouldn't be reduced on death.

    • Fixed a bug where if you died while leaning you would respawn in the same position.

    • Fixed a bug where you could exit a vehicle while beside a wall, and clip through it.

    • Fixed a bug where sled would penetrate through various objects and causing issues.

    • Fixed a bug where sometimes you were able to loot through walls.

    • Fixed a bug where you could pick up objects and chests through walls and ceilings.

    • Fixed a bug where the vehicle horn would get stuck in an infinite loop.

    • Fixed clipping issues with higher FoV values.

    • Fixed issue where cargo activation in events happened twice, awarding double points


  • Quality of Life changes.
    • Opening and closing doors now can be heard up to max 25 meters.

    • Player footstep sounds have been lowered a bit.

    • Added distinct sounds for switching between auto and single fire mode.


    • Added additional checks for dragging items. Should fix the issue with using items trough walls because of clipping.

    • Implemented scrolling trough admin command suggestions.


  • And everything else.
    • Various server and client optimizations.

    • EAC improvements.

    • Implemented server log for chat

Read on Steam : https://steamcommunity.com/gid/103582791456533850/announcements/detail/1752367341048932105